He is shown to have been cuffed with a chain that trails around his neck similar to Part 7, and wears the Big-time worker shirt with pockets aside from it being now completely black, the left side is completely torn to show the shoulder, now molten-like with small spikes. However, the mask oddly no longer has the axe cut on the mask. Savini Jason's appearance is visualized with the hockey mask blackened with the top red chevron existing, the right side completely damaged much like in Part 7, and has visible claw marks. Savini Jason was created to reflect what Jason may look like if he had survived the events of Part 9 and returned to Crystal Lake after escaping hell. Unlike the other Jason - which were modeled after the films they were in - this Jason is not from any of the Friday the 13th movies and was instead created as a different variation of Jason by Tom Savini (hence the name), who created the gory special/make-up effects for the first and fourth installments. In fact, one could argue that his greatest weakness, is being in limited quantity, creating a niche players as a result.Ĭharacteristics, Appearance, and Weapons ![]() However, with that said, his play style is not the easiest to master. Overall, Savini Jason is a powerful antagonist and one of the better Jason to use in the game. Ultimately, a counselor capable of staying on the move has a far greater chance of surviving an encounter with Savini Jason, as he excels in situations where counselors are at a stand still. A viable tactic against this Jason is working in small groups and having plenty of high-stun weaponry to keep Savini at bay while performing tasks such as vehicle repair and contacting the police or Tommy. Kill Jason strategies are somewhat discouraged, as Saving heightened damage output and longer weapon reach can easily shut down any such idea in only 3-5 attacks. Lastly, his poor water speed is very situational and can only really pose an issue if a boat spawns in the map.Ĭounselors are encouraged to act quickly when faced with this Jason. His poor grip strength can be negligible in most cases, and completely irrelevant if the grabbed counselor is carrying a pocket knife. Also encouraged is the use of aggressive trap placement, however playing it safe and trapping key locations is equally beneficial. His inability to run can be worked around via careful use of his heightened Shift ability, as well as his Morph ability. Savini Jason's weaknesses are either negligible or very situational. Combined with a starting total of five bear traps and two throwing knives (alongside the two available in the shack), as well as a 50% longer weapon reach, Savini has all the tools necessary for a very aggressive and hostile method of playing. Savings strengths include Shift, allowing him to use it longer, as well as reducing his cooldown, Weapon Strength, which causes his attacks to deal more damage, and Destruction, which enables him to break down doors in a reduced number of hits. That aside, his primary playable seems to border on the "slasher" archetype, in which Jason benefits from attacking and pursuing counselors outright as opposed to grabbing them and diversifying his kills. Savini Jason seems to be designed with more vanity than he can feasibly use in the hands of a casual player. 2 Characteristics, Appearance, and Weapons.Savini Jason is one of the most facially disfigured Jason's in the game followed by Part 9 Jason, Part 8 Jason, and Part 7 Jason. ![]() ![]() Kane Hodder also motion captured Savini Jason.This is the only Jason to use a Trident as a weapon in the game.Tom Savini himself created this specific version of Jason Voorhees for the game backers with the help of Robbie Daymond.Savini's Jason Voorhees just like all the other Jason's still has the primary abilities to use Shift, Morph, Sense, Stalk, and Rage. Savini's Jason Voorhees wields Lucifer's Trident as his signature weapon. He is also wearing his Part 9 clothing with the addition of a more torn up shirt, chains around his torso and a handcuff on his wrist after escaping from hell. Jason is badly wounded, deep gashes cover his body, and his skin is burned beyond recognition. Savini's concept is a terrifying, unforgettable take on the king of slashers. Jason emerges from Hell clutching a pitchfork he pried from the hands of Lucifer himself. Special/make-up effects guru Tom Savini created this Jason to reflect what Jason may have looked like after he returned from Hell. Savini Jason is an exclusive reward for the backers that supported the game early on.
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